﻿using UnityEngine;
using System.Collections;
using UnityEngine.UI; 

public class ScoreManager : MonoBehaviour {


	public GameObject score;


	public int killed;

	// Use this for initialization
	void Start () {
	
		killed = 0;
	
	}
	
	// Update is called once per frame
	void Update () {
	
		score.GetComponent<Text>().text = "Zombies Killed: " + killed.ToString();
	
	}
	
	public int modKilled(int k)
	{
		killed += k;
		
		return killed;
	}
	
}
